Opening build order for a defensive start

This is the order I have used on the last three worlds. It is not the fastest opening, but it is the one that survives an early neighbour.

  1. Timber camp 3, clay pit 3, iron mine 2
  2. Warehouse 3 — do this before troops, you will cap overnight otherwise
  3. Main building 5
  4. Barracks 1, then spears until you have 20
  5. Farm 4, then resources back up to 6/6/5

The instinct is to rush barracks and start producing. Resist it. Twenty spears in an undefended village is a gift to whoever finds you first; twenty spears behind a level 3 warehouse and a farm that can feed them is a village people skip.

Once you have 20 spears and 10 swords you are past the point where a casual raid is profitable, and you can start thinking about expansion.

Worth adding: do not skip the warehouse. Half the players who quit in week one quit because they capped resources overnight and lost a day of production.

Fair, I will fold that into the list. Warehouse 3 before barracks is probably the honest recommendation.